5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >Birhaakamen >

Birhaakamen Chieftain

Medium monstrosity, neutral

Armor Class 16 (breastplate)
Hit Points 117 (18d8 + 36)
Speed 30 ft., fly 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 15 (+2) 15 (+2) 15 (+2) 11 (+0)

Saving Throws Strength +6, Dexterity +5, Constitution +5
Skills Animal Handling +5, Acrobatics +5, Athletics +6, History +5, Intimidation +3, Perception +5, Persuasion +3, Survival +5
Senses passive Perception 15
Languages Auran, Common
Challenge 6 (2,300 XP)

Special Traits

  • Brave. The birhaakamen chieftain has advantage on saving throws against being frightened.
  • Carrion Eaters. The birhaakamen have advantage on saving throws against diseases and being poisoned.
  • Improved Critical. The birhaakamen chieftain scores a critical hit with a weapon attack on a roll of 19 or 20.
  • Martial Advantage. Once per turn, the birhaakamen chieftain can deal an extra 13 (3d8) damage to a creature he hits with a weapon attack if that creature is within 5 feet of an ally of the birhaakamen chieftain that isn’t incapacitated.

Actions

  • Multiattack. The birhaakamen chieftain makes three melee attacks.
  • Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Spear. Melee Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene