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Blight Wolf

Large monstrosity (titanspawn), chaotic evil

Armor Class 15 (natural armor)
Hit Points 104 (11d10 + 44)
Speed 50 ft., fly 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 21 (+5) 10 (+0) 14 (+2) 15 (+2)

Skills Perception +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned
Senses darkvision 60 ft., sense purity 60 ft.; passive Perception 18
Languages Titan Speech (can’t speak)
Challenge 7 (2,900 XP)

Special Traits

  • Keen Hearing and Smell. The blight wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Magic Resistance. The blight wolf has advantage on saving throws against spells and other magical effects.
  • Magic Weapons. The blight wolf’s weapon attacks are magical.
  • Sense Purity. A blight wolf can automatically sense good and lawful creatures within 60 feet.

Actions

  • Multiattack. The blight wolf makes four melee attacks: one bite, two claws, and one tail spike.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw against disease or become poisoned until the disease is cured. Every 12 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 10 (3d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
  • Tail Spike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Frightful Howl. Each creature of the blight wolf’s choice within 90 feet of the blight wolf that can hear it must make a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Frightful Howl of all blight wolves for 1 hour.

About

When exactly blight wolves first appeared, and from what source, no mortal can say. Since time out of mind, these fell beasts have prowled the forsaken wastes and desolate places of the world, preying upon all they encounter.

A blight wolf is about the size of a horse, with the dark, furred head of a dire wolf, its fangs dripping foul venom. The rest of its body is more like that of a great lizard or drake, its hide covered in lustrous greenish-black scales. The beast’s feet are tipped with cruel talons and a long, spiny tail lashes about behind the beast, while a pair of stunted draconic wings sprouts from its scaled shoulders.

Enemy of the Pure. These foul creatures are drawn to attack those of good alignment, particularly lawful good. They pursue such individuals relentlessly, often to the exclusion of all other prey.

Frightening Predator. The blight wolf chills its enemies with its frightful howl before closing, targeting those who succumb to the howl and try to flee. Blight wolves are frighteningly smart and can be very patient, attacking savagely for a few heart-stopping moments and then fading into the darkness, only to strike again hours or even days later. They keep this up until the enemy is exhausted and then move in for the kill.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb