5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Bog Beast

Large monstrosity, neutral

Armor Class 13 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 11 (+0) 18 (+4) 5 (–3) 12 (+1) 9 (–1)

Skills Perception +5, Survival +5
Senses darkvision 60 ft., passive Perception 15
Languages
Challenge 3 (700 XP)

Special Traits

  • Keen Smell. The bog beast has advantage on Wisdom (Perception) checks that rely on smell.

Actions

  • Multiattack. The bog beast makes two Claws attacks.
  • Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction of the target’s hit point maximum lasts until the disease is cured.

About

Bog beasts make their homes in bogs and swamps and feed on creatures that dwell there. They are avid hunters and a bog beast’s hunting area usually covers a large expanse of ground several miles around its lair.

A bog beast stands over 9 feet tall and weighs around 1,100 pounds. It makes its lair amid overgrown swamplands and attacks just about any creature that travels too close to its lair. They seem to be able to communicate with one another through a series of guttural grunts and growls, but do not speak any known language.

Bog beasts attack with their claws and always fight to the death. A creature killed by a bog beast is dragged back to its lair, where it is devoured.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene