5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Corpse Orgy

Large monstrosity, chaotic evil

Armor Class 20 (natural armor)
Hit Points 207 (18d10 + 108)
Speed 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 23 (+6) 14 (+2) 14 (+2) 16 (+3)

Saving Throws Constitution +10
Skills Perception +6
Damage Resistances piercing, slashing
Damage Immunities poison
Condition Immunities poisoned
Senses blindsight 60 ft., tremorsense 60 ft., passive Perception 16
Languages Aklo, Common, Undercommon
Challenge 9 (5,000 XP)

Special Traits

  • Absorb Body. A corpse orgy can absorb the physical body of any incapacitated creature by moving over it and remaining in contact with it for at least one full round. An incapacitated opponent must make a DC 20 Constitution saving throw or be absorbed. A dead opponent gets no saving throw. When it absorbs a body, the target dies and the corpse orgy gains 12 temporary hit points. A creature whose body is absorbed can only be raised or resurrected if the corpse orgy that absorbed its body is slain and the corpse in question is recovered.
  • All-Around Vision. The corpse orgy sees in all directions at once. It cannot be flanked or surprised.

Actions

  • Multiattack. The corpse orgy makes two Slam attacks.
  • Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 6) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained.
  • Pain Shriek (recharge 6). All creatures within a 40 foot radius of the corpse orgy that can hear it must make a DC 16 Constitution savings throw, taking 35 (10d6) thunder damage on a failed save, or half as much damage on a successful one.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene