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    Small monstrosity (aquatic), chaotic evil

    Armor Class 14 (natural armor)
    Hit Points 9 (2d6 + 2)
    Speed 30 ft., swim 30 ft.

    12 (+1) 16 (+3) 12 (+1) 12 (+1) 12 (+1) 10 (+0)

    Skills Stealth +5
    Senses darkvision 60 ft., passive Perception 11
    Languages Abyssal, Tsathar
    Challenge 1/8 (25 XP)

    Special Traits

    • Amphibious. The croaker can breathe air and water.
    • Keen Smell. The croaker has advantage on Wisdom (Perception) checks that rely on smell.
    • Slimy. Croakers continuously cover themselves with muck and slime. Creatures attempting to grapple a croaker do so with disadvantage.
    • Standing Leap. The croaker’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.


    • Multiattack. The croaker makes one Bite attack and one Claws attack, or one Bite attack and one Spear attack.
    • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) piercing damage.
    • Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 1) slashing damage, and the target must succeed on a DC 12 Constitution saving throw or become the living host to a croaker egg, which over the course of the egg maturing, migrates to the chest cavity of the host. The host creature must make another DC 12 Constitution saving throw 24 hours after the egg is implanted. A failed saving throw results in the host becoming violently ill, followed by a deep coma-like state that lasts 2d6 + 2 days. At the end of each day, the host can attempt another saving throw with a success indicating that its body has managed to destroy the egg through normal immune response. At the end of the incubation period, the host awakes to excruciating pain as the young croaker, freed from its egg, tears its way out of the host, who is reduced to 0 hit points in the process. A DC 15 Wisdom (Medicine) check can be attempted to surgically extract an egg from the host. A lesser restoration spell will also cure the condition and purge the host of the egg.
    • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft. or 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
    Section 15: Copyright Notice

    City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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