Crocotta

Large beast, chaotic evil

Armor Class 11 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 50 ft.

STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 16 (+3) 5 (-3) 10 (+0) 10 (+0)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Gnoll
Challenge 2 (450 XP)

Special Traits

  • Contend. If the crocotta hits a creature with its bite attack the target must succeed on an opposed Strength (Athletics) check or become grappled (escape DC 14). Until the grapple ends, the crocotta can automatically hit the target with its bite, but the crocotta can’t make bite attacks against another target.
  • Keen Smell. The crocotta has advantage on Wisdom (Perception) checks that rely on smell.
  • Sprinter. The crocotta can use its bonus action to run up to half its speed.

Actions

  • Multiattack. The crocotta makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

About

A rare crossbreed of gnoll and hyena stock, crocottas embody the bestial violence of their parents. Resembling huge and heavily built hyenas, crocottas take on the role of shock-troops during gnoll raids; breaking through any organized resistance and exposing easier targets for the weaker clan members. Although some have basic language skills they are, for the most part, dumb beasts with the intellect of a hyena.

Section 15: Copyright Notice

Game Master's Toolbox Ultimate Bestiary: Revenge of the Horde Copyright 2017, Chris Haskins, Nord Games LLC.

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