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Death Worm

Large monstrosity, unaligned

Armor Class 15 (natural armor)
Hit Points 59 (7d10 + 21)
Speed 20 ft., burrow 10 ft.

STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 16 (+3) 3 (–4) 11 (+0) 5 (–3)

Saving Throws Wisdom +3
Condition Immunities blindness, prone
Senses tremorsense 60 ft.

Languages —
Challenge 3 (700 XP)

Special Traits

  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 9 (1d10 + 4) piercing damage plus 4 (1d8) acid damage.
  • Acid Spit (recharge 5–6). All creatures along a 5-foot-wide, 30-foot-long line extending from the death worm must succeed on a DC 11 Dexterity saving throw or take 14 (4d6) acid damage.
  • Lightning (recharge 6). All creatures along a 5-foot-wide, 20-foot-long line extending from the death worm must make a DC 11 Dexterity saving throw, taking 18 (4d8) lightning damage on a failure, or half as much on a success.

About

The reclusive death worm is much feared in the deserts, badlands, and steppes in which it dwells, for it brings to a battle multiple harrowing ways of inflicting death upon its foes—acid, lightning, poison, and its ravenous jaws. The creatures are remarkably good at hiding amid the sands and rocks of their favored terrain, and devilishly efficient at selecting foes that they can easily kill. This combination makes stories of these creatures hard to confirm, and in most urban centers, common wisdom is that the tales of death worms are fabrications— attempts to impress city folk or hallucinations born of too much drink.

A death worm is 15 feet long and weighs 1,200 pounds— although rumors of much larger death worms persist.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene