Drider-Goblin

Variants

    Medium monstrosity, chaotic evil

    Armor Class 14 (natural armor)
    Hit Points 67 (9d8 + 27)
    Speed 30 ft., climb 30 ft.

    STR DEX CON INT WIS CHA
    14 (+2) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 12 (+1)

    Skills Perception +3, Stealth +4
    Senses darkvision 60 ft., passive Perception 13
    Languages Goblin, Undercommon
    Challenge 4 (1,100 XP)

    Special Traits

    • Nimble Escape. The dridergoblin can take the Disengage or Hide action as a bonus action on each of its turns.
    • Spider Climb. The dridergoblin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
    • Sunlight Sensitivity. While in sunlight, the dridergoblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
    • Web Walker. The dridergoblin ignores movement restrictions caused by webbing.

    Actions

    • Multiattack. The dridergoblin makes one Bite attack and one Mace attack.
    • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage.
    • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
    • Javelin. Melee or Ranged Weapon Attack: +4 to hi, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
    Section 15: Copyright Notice

    City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene

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