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Drider-Goblin

Medium monstrosity, chaotic evil

Armor Class 14 (natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 12 (+1)

Skills Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13
Languages Goblin, Undercommon
Challenge 4 (1,100 XP)

Special Traits

  • Nimble Escape. The dridergoblin can take the Disengage or Hide action as a bonus action on each of its turns.
  • Spider Climb. The dridergoblin can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Sunlight Sensitivity. While in sunlight, the dridergoblin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Web Walker. The dridergoblin ignores movement restrictions caused by webbing.

Actions

  • Multiattack. The dridergoblin makes one Bite attack and one Mace attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage.
  • Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +4 to hi, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene