Drider-Goblin Spellcaster

Family: Drider-Goblin

Medium monstrosity, chaotic evil

Armor Class 14 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 17 (+3)

Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Goblin, Undercommon
Challenge 5 (1,800 XP)

SPECIAL TRAITS

ACTIONS

  • Multiattack. The dridergoblin makes one Bite attack and one Mace attack.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 9 (2d8) poison damage.
  • Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hi, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

ABOUT

The mind recoils at the thought of the upper body of a beady-eyed goblin affixed at the midsection to a horrific, hairy spider. But the unnatural drider-goblins are indeed nightmares brought to life, although how they are created is a mystery. They live in the dark crevices and subterranean spaces of the world, where they can be found serving true driders or leading tribes of normal goblins. One in a dozen drider-goblins is imbued with dark powers of the arcane and is capable of wielding magical spells. More intelligent and cunning than their common drider-goblin kin, they are seen as leaders among other drider-goblins and are sometimes revered as holy or divine among common goblin tribes.

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Tome of Horrors 2020, (C) 2020, Necromancer Games

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