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Eye Killer

Medium monstrosity, chaotic evil

Armor Class 13
Hit Points 65 (10d8 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 14 (+2) 2 (–4) 13 (+1) 12 (+1)

Skills Perception +5, Stealth +5
Senses darkvision 120 ft., passive Perception 15
Languages
Challenge 2 (450 XP)

Special Traits

  • Sunlight Vulnerability. If a source of sunlight is brought within 5 feet of the eye killer, the eye killer becomes frightened for 1 minute. While frightened, the eye killer must end any grapple it is maintaining and use its action to Dash away from the source of sunlight.

Actions

  • Tail Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage and the target is grappled (escape DC 13). At the beginning of each of the eye killer’s turns, a grappled creature takes 14 (2d10 + 3) bludgeoning damage.
  • Death Ray (1/day). If the eye killer begins its turn within an area of bright light or dim light, it can immediately douse that source of light if it is created by a spell of 3rd level or lower. When it does so, it absorbs and redirects the light in a 60-foot line that is 5 feet across. Creatures in the area must make a DC 13 Dexterity saving throw. On a failed saving throw, the target drops to 0 hit points and begins dying. On a successful saving throw, the target takes 10 (3d6) radiant damage.

About

This human-sized creature looks like a cross between a bat and a snake.

Its upper torso resembles that of a large black bat while its lower torso appears to be that of a green and yellow scaled snake. Dark green fur covers its upper body. Its eyes are large, lidless white circles and are without pupils.

Eye killers are subterranean dwellers that hate daylight.

They dwell underground in dark places, where very little light can touch their sensitive eyes. They are evil, malicious creatures that delight in killing others, particularly those that wander to close to their lair. Eye killers seem to communicate with each other through a series of low rumbles and growls. They do not speak any known language.

Eye killers are limbless spherical things at birth, but take form as they develop, reaching maturity within a year. The average adult eye killer reaches a length of 7 feet. Its bat-like wings are useless, as the eye killer cannot fly.

The eye killer is very territorial and attacks any living creature that enters an area currently under its watchful eye. If the intruders a wield light source (magical flame, a lantern, or the like), the eye killer attacks using its eye ray ability by absorbing the light (from the source) into its eyes and releasing it in a bright flash of yellow light at its chosen target; otherwise, it dispatches the trespassers by grappling with its tail and squeezing. Eye killers flee if confronted with bright light, but otherwise are relentless in combat and always fight to the death.

Umbral Eye Killer

The umbral eye killer uses the above statistics, with the following changes:

  • Its Challenge Rating is 5 (1,800 XP).
  • Its Perception and Stealth skills are +6, its passive Perception is 16, and its Weapon Attack is at +6 to hit.
  • It has the following additional abilities.
    • Innate Spellcasting. The umbral eye killer’s innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can cast darkness 3/day without material components.
    • See in Darkness. The umbral eye killer can see in magical and nonmagical darkness.
Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb