5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Hippokampos

Large monstrosity, neutral

Armor Class 12 (natural armor)
Hit Points 59 (7d10+ 21)
Speed 20 ft., swim 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 16 (+3) 6 (-2) 12 (+1) 7 (-2)

Skills Perception +3
Senses passive Perception 13
Languages Understands Common but cannot speak
Challenge 2 (450 XP)

Special Traits

  • Charge. If the hippokampos moves at least 30 feet straight toward a target and then hits it with a hooves attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.
  • Amphibious. The hippokampos can breathe air and water.

Actions

  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

About

This half-horse/half-fish hybrid has the front of an equine, complete with flowing mane and long, strong legs. The legs end in fins instead of hooves. The hindquarters are that of a great fish. The entire body is covered in fine scales. A typical hippokampos’ scales vary in color from ivory to deep green, with shade of blue and silver.

Hippokampoi are docile creatures and only fight if threatened or if an ally is threatened. In combat, they use their powerful bite or tail slap.

Sacred to Poseidon. It is perhaps not surprising that the hippokampoi are sacred to Poseidon. They are used by seafaring beings in service to him as mounts and beasts of burden to pull their chariots.

Section 15: Copyright Notice

5E RPG: Ancient Adventures. Copyright 2020, Mal and Tal, LLC; Author Michael Tresca.