Large monstrosity, chaotic evil

    Armor Class 13 (natural armor)
    Hit Points 97 (13d10 + 26)
    Speed 30 ft.

    16 (+3) 13 (+1) 15 (+2) 14 (+2) 15 (+2) 16 (+3)

    Skills Deception +7, Insight +4, Stealth +3
    Senses: darkvision 60 ft., passive Perception 12
    Languages Abyssal, Common
    Challenge 4 (1,100 XP)

    Special Traits

    • Innate Spellcasting: The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
      • At will: disguise self (any humanoid form), major image
      • 3/day each: charm person, mirror image, scrying, suggestion
      • 1/day: geas


    • Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
    • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
    • Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
    • Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.


    This creature’s upper torso is that of a comely woman with cat’s eyes and sharp fangs, while her lower body is that of a lion.

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