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Naga, Crown

Large monstrosity (titanspawn), neutral evil

Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft.

16 (+3) 17 (+3) 16 (+3) 14 (+2) 15 (+2) 19 (+4)

Saving Throws Dexterity +6, Constitution +6, Charisma +7
Damage Resistances poison
Damage Immunities charmed, poisoned
Senses darkvision 60 ft.; passive Perception 12
Languages Infernal, Primordial, Titan Speech
Challenge 7 (2,900 XP)

Special Traits


  • Multiattack. The crown naga makes two bite attacks, or it casts a spell with a casting time of 1 action and makes one bite attack.
  • Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.


A crown naga is a serpentine thing 20 feet or more in length, with two heads vaguely resembling those of human women. Its great, yellowish fangs drip foul venom, and its dual visage is distorted with a mixture of arrogance, fear, and loathing.

Druids coaxe the creatures from their hiding places with promises that they might regain favor — by aiding the effort to restore the dismembered titan. Some crown nagas are now protected and served by Mormo’s druids, who feed and house the nagas and facilitate their mating rituals.

If it must face determined foes, a crown naga always uses defensive spells before closing with enemies. It then attempts to close quickly to bite multiple targets, seeking to poison as many enemies as possible. If opponents prove immune or resistant to the naga’s poison, it typically retreats deeper into its lair or toward known allies, while harassing pursuers with spells.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb