5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Pandoran

Medium monstrosity, neutral evil

Armor Class 17 (+2 chain shirt)
Hit Points 152 (16d8 + 80)
Speed 30 ft.

STR DEX CON INT WIS CHA
12 (+1) 19 (+4) 20 (+5) 18 (+4) 20 (+5) 18 (+4)

Saving Throws Intelligence +8, Wisdom +9, Charisma +8
Skills Perception +9, Religion +8
Damage Immunities poison
Senses darkvision 60 ft., passive Perception 19
Languages Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.
Challenge 9 (5,000 XP)

Special Traits

Actions

  • Multiattack. A pandoran makes three melee attacks: two with its steelshod staff and one with its bite.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.
  • Steelshod Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, or 6 (1d10 + 1) bludgeoning damage if used with two hands.
  • Spit Venom. (Recharge 5-6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 13 (3d8) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded for 1 minute. The blinded target can repeat the saving throw at the end of each of its turns, ending the blinded effect on itself on a success.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.