5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Peryton

Medium monstrosity, chaotic evil

Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 15 ft., fly 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 15 (+2) 14 (+2) 8 (–1) 11 (+0) 9 (–1)

Skills Perception +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 10
Languages
Challenge 3 (700 XP)

Special Traits

  • Flyby. The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
  • Heart Devourer. If the peryton slays a creature which possesses a heart, it may use a bonus action to rend the creature’s heart from its chest and eat it. The peryton gains 10 temporary hit points and has advantage on attack rolls for the next round. Any creatures within 30 feet who witness this devouring must succeed on a DC 13 Wisdom (fear) saving throw or become frightened until the end of their next turn.
  • Slash and Snatch. If the peryton dives at least 30 feet straight toward a target and then hits it with a Talon attack on the same turn, the target takes an additional 10 (3d6) slashing damage. If the target is size Small or smaller, it is grappled (escape DC 13). The peryton has picked it up and may begin flying away with it.

Actions

  • Multiattack. The peryton makes one Antler attack and one Talon attack
  • Antler. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) piercing damage.
  • Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene