5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Monstrosities >

Phase Minotaur

Large monstrosity, chaotic evil

Armor Class 16 (chain mail)
Hit Points 287 (25d10 + 150)
Speed 40 ft.

STR DEX CON INT WIS CHA
25 (+7) 12 (+1) 23 (+6) 10 (+0) 16 (+3) 12 (+1)

Saving Throws Strength +12 Dexterity +6, Constitution +11
Skills Perception +8
Senses darkvision 60 ft., passive Perception 18
Languages Abyssal, Giant
Challenge 14 (11,500 XP)

Special Traits

  • Charge. If a phase minotaur moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 27 (6d8) piercing damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be pushed up to 10 feet away and knocked prone.
  • Ethereal Ambusher. In the first round of a combat, a phase minotaur has advantage on attack rolls against any creature it has surprised.
  • Ethereal Jaunt. As a bonus action, a phase minotaur can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
  • Labyrinthine Recall. A phase minotaur can perfectly recall any path it has traveled.
  • Reckless. At the start of its turn, a phase minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
  • Vorpal Weapon. A phase minotaur wields a vorpal greataxe. If a phase minotaur rolls a natural 20 on an attack roll, a phase minotaur severs the creature’s head. The creature dies if it can’t survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn’t have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 27 (6d8) slashing damage from the hit.

Actions

  • Multiattack. A phase minotaur makes two attacks: one with its greataxe and one with its gore.
  • Vorpal Greataxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d12 + 7) slashing damage.
  • Gore. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.