Rot Crawlers (3)

Large monstrosity, unaligned

Armor Class 12 (Natural Armor)
Hit Points 51 (6d10 + 18)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 16 (+3) 1 (-5) 12 (+1) 5 (-3)

Skills Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 2 (450 XP)

Special Traits

  • Keen Smell. The rot crawler has advantage on Wisdom (Perception) checks that rely on smell.
  • Climb Walls. The rot crawler can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

  • Multiattack. The rot crawler makes two attacks: one with its tentacles and one with its bite.
  • Tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the poison on itself on a success.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Section 15: Copyright Notice

Valkyrie’s Sky ©2019 Total Party Kill Games. Authors: Brian Berg, Rick Cox and Mark Hart