This black-furred panther would not seem noteworthy were it not for its exceptional size and six legs, one of which has a twisted and mangled paw from some past hunter’s trap. The beast seems to bear a perpetual snarl as one side of its face is badly scarred, pulling its mouth up and its eye into a puckered squint.
Neutral evil Large monstrosity
Armor Class 13 (16 with barkskin)
Hit Points 55 (10d10)
Speed 30 ft., climb 20 ft.
|14 (+2)||16 (+3)||10 (+0)||8 (-1)||15 (+2)||7 (-2)|
- Multiattack. A shadow panther bites once and claws three times.
- Bite. Melee Weapon Attack: +6 to hit (reach 5 ft.; one creature). Hit: 1d10 + 3 piercing damage.
- Claw. Melee Weapon Attack: +6 to hit (reach 5 ft.; one creature); Hit: 2d6 + 3 slashing damage. If all three claw attacks hit the same creature on the panther’s turn, the creature takes an additional 2d6 slashing damage.
- Spell-like Abilities. A shadow panther can use the following spell-like abilities, using Wisdom as its casting ability (DC 13, attack +5). The panther needs only vocal components in its casting.
The Tome of Blighted Horrors, © 2016, Frog God Games, LLC; Authors John Ling, Authors Richard Pett, Pete Pollard, Alistair Rigg, Jeffrey Swank, and Greg A. Vaughan.