Tacai

Large monstrosity, chaotic neutral

Armor Class 15
Hit Points 92 (8d10+48)
Speed 40 ft.

STR DEX CON INT WIS CHA
20 (+5) 21 (+5) 22 (+6) 7 (-2) 14 (+2) 8 (-1)

Saving Throws Intelligence +1, Charisma +2
Skills Athletics +11, Insight +8, Perception +8, Stealth +8, Survival +5
Damage Vulnerabilities psychic
Damage Resistances acid, cold, fire, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, petrified, poisoned, prone, restrained
Senses blindsight 120 ft., passive Perception 18
Languages Common, Undercommon
Challenge 6 (2,300 XP)

Special Traits

  • Amorphous. The tacai can move through a space as narrow as 1 inch wide without squeezing.
  • Cunning Action. On each of its turns, the tacai can use a bonus action to take the Dash, Disengage, or Hide action.
  • Magic Resistance. The tacai has advantage on saving throws against spells and other magical effects.
  • Regeneration. The tacai regains 10 hit points at the start of its turn. If the tacai takes psychic damage, this trait doesn’t function at the start of its next turn. The tacai dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Actions

  • Multiattack. The tacai makes three melee attacks.
  • Marrow Blade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) magical slashing damage. On a critical hit, the tacai’s fleshrend attaches to the target. While attached, the tacai’s fleshrend attacks the target each round at the start of the tacai’s turn. The fleshrend uses its own marrow blade (+5 to hit, 1d4+2 magical slashing damage). A creature, including the target, can attack the fleshrend (AC 13, 10 hit points) or take its action to detach the fleshrend by succeeding on a DC 16 Strength check.
  • Latching Fleshrend (Recharge 3-6). Ranged Weapon Attack: +8 to hit, range 40/200 ft., 3 fleshrends at up to three targets (roll separately for each target). Hit: 9 (1d8+5) magical slashing damage and the fleshrend attaches to the target. While attached, the tacai’s fleshrend attacks the target each round at the start of the tacai’s turn. The fleshrend uses its own marrow blade (+5 to hit, 1d4+2 magical slashing damage). A creature, including the target, can attack the fleshrend (AC 13, 10 hit points) or take its action to detach the fleshrend by succeeding on a DC 16 Strength check.

About

The monsters known as tacai are filled with malice and bloodlust, obsessed with a compulsion to rip foes apart and revel in their suffering-physical, mental, and spiritual.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.