Worg

Variants

    Large monstrosity, neutral evil

    Armor Class 13 (natural armor)
    Hit Points 26 (4d10 + 4)
    Speed 50 ft.

    STR DEX CON INT WIS CHA
    16 (+3) 13 (+1) 13 (+1) 7 (-2) 11 (+0) 8 (-1)

    Skills Perception +4
    Senses darkvision 60 ft., passive Perception 14
    Languages Goblin, Worg
    Challenge 1/2 (100 XP)

    Special Traits

    • Keen Hearing and Smell: The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

    Actions

    • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

    About

    A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

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