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Ooze, Stunjelly

Large ooze, unaligned

Armor Class 9
Hit Points 57 (6d10 + 24)
Speed 20 ft., climb 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 9 (–1) 18 (+4) 1 (–5) 6 (–2) 1 (–5)

Damage Resistances piercing
Damage Immunities acid, cold, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 3 (700 XP)

Special Traits

  • Amorphous. The stunjelly can move through a space as narrow as 1 inch wide without squeezing.
  • Corrosive Form. A creature that touches the stunjelly or hits it with a melee attack while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of wood or other organic material that hits the stunjelly partly dissolves. After hitting the stunjelly, the weapon takes a permanent and cumulative –1 to damage rolls. If its penalty drops to –5, the weapon is destroyed. Nonmagical ammunition made of wood (or other organic material) that hits the stunjelly is destroyed after dealing damage.
  • Engulfing. When the stunjelly hits a creature with a Slam attack, it may make one Engulf attack against that creature as a bonus action.
  • Spider Climb. The stunjelly can climb difficult surfaces, including upside down and ceilings, without needing to make an ability check.

Actions

  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) acid damage. If the target is a creature, it must make a DC 14 Constitution saving throw. On a failed save, the creature is paralyzed for 1 minute. The creature may repeat this saving throw at the end of each of its turns, ending the paralysis on itself on a success. If the creature is wearing armor made of leather or other organic material when hit by the stunjelly, that armor is partly dissolved and takes a permanent and cumulative –1 to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
  • Engulf. The stunjelly attempts to engulf one creature of size Large or smaller within 5 feet of it. The creature must make a DC 15 Dexterity saving throw. On a failed save, the stunjelly enters the creature’s space, and the creature takes 7 (2d6) acid damage and is engulfed. The engulfed creature can’t breathe, is restrained, and must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The creature may repeat this Constitution saving throw at the end of each of its turns, ending the paralysis on itself on a success. At the start of each of the stunjelly’s turns, the engulfed creature takes 14 (4d6) acid damage, and any equipment it is carrying made of leather or other organic material is partly dissolved (see Slam above). When the stunjelly moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the stunjelly. The stunjelly may only engulf 1 Large, 2 Medium, or 4 Small or smaller creatures at one time.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene