5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Plants >

Bog Creeper

Medium plant, unaligned

Armor Class 12 (natural armor)
Hit Points 104 (11d8 + 55)
Speed 10 ft., swim 20 ft.

18 (+4) 10 (+0) 20 (+5) 3 (–4) 14 (+2) 6 (–2)

Skills Perception +5
Senses tremorsense 60 ft., passive Perception 15
Challenge 9 (5,000 XP)

Special Traits

  • False Appearance. While the bog creeper remains motionless, it is indistinguishable from normal plants.
  • Marsh Move. A bog creeper doesn’t treat marshy, swampy terrain as difficult terrain.


  • Multiattack. The bog creeper makes up to one Bite, one Slam, and two Tendril attacks.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
  • Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.
  • Tendrils. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if the bog creeper isn’t already grappling a creature, and the target is restrained until the grapple ends. The bog creeper can only grapple one target.
  • Acid Spray (3/day). The bog creeper sprays stomach acid in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 14 (3d8) acid damage on a failed save, or half as much damage on a successful one.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene