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Fungus Folk

Small plant, unaligned

Armor Class 13 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 20 ft.

STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 13(+1) 9 (–1) 12 (+1) 10 (+0)

Skills Perception +3
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities blinded, deafened, exhaustion
Senses darkvision 60 ft., passive Perception 13
Languages
Challenge 1/4 (50 XP)

Actions

  • Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) bludgeoning damage.
  • Spore Cloud. The fungus folk releases a cloud of spores in a 10-foot radius. All creatures in this area must succeed on a DC 11 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

About

Fungus folk are an extremely peaceful and easy-going race of intelligent plants. They are bipedal, in a squat, humanoid fashion. The fungus men are sexless, and reproduce by means of spore clouds. They lack the appendages for fine manipulation of objects, but are quite dexterous in their own way. The fungus men are fiercely loyal to their fungus man king, and attack immediately if it is threatened.

Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene