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Hangman Tree, Greater

Gargantuan plant, neutral evil

Armor Class 20 (natural armor)
Hit Points 248 (16d20 + 80)
Speed 10 ft.

STR DEX CON INT WIS CHA
24 (+7) 7 (–2) 20 (+5) 8 (–1) 14 (+2) 10 (+0)

Damage Vulnerabilities lightning
Damage Resistances bludgeoning and piercing
Damage Immunities psychic
Condition Immunities charmed, frightened, prone, stunned, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 9 (5,000 XP)

Special Traits

  • Paralyzed by Cold. A hangman tree is paralyzed for 1 round if it fails a Constitution saving throw after taking cold damage. The DC of the saving throw equals 10 or half the damage it takes, whichever is greater.
  • Slowed by Darkness. Spells that engulf the hangman tree in darkness affect it as the slow spell for 1d4 rounds.
  • Vines. The vines of a hangman tree have AC 15 and 10 hit points. Only slashing damage affects them. Damage done to a vine is not subtracted from the hangman tree’s overall total and does not reduce its number of vine attacks (the tree has plenty of vines to replace any that are severed).

Actions

  • Multiattack. A hangman tree makes four Vine attacks.
  • Vine. Melee Weapon Attack: +11 to hit, reach 15 ft., one creature. Hit: 13 (1d12 + 7) bludgeoning damage and the target must make a successful DC 16 Dexterity saving throw or be grappled (escape DC 16). While the creature is grappled, it is restrained, can’t speak or cast spells with verbal components, and must succeed on a DC 16 Strength saving throw at the beginning of its turn or be hung by its neck, take 13 (1d12 + 7) bludgeoning damage, and be unable to breathe.
  • Hallucinatory Spores (recharge 4–6). Each creature within a 50 ft. sphere centered on the tree must make a successful DC 16 Wisdom saving throw or be charmed by the tree for 2d6 minutes. A charmed creature believes the tree to be of some ordinary sort (or to be a treant or other friendly tree creature). An affected creature won’t attack the hangman tree for any reason while charmed. A successful saving throw renders a creature immune to this tree’s hallucinatory spores for 24 hours.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene