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Moonflower

Huge plant, neutral

Armor Class 14 (natural armor)
Hit Points 104 (11d12+ 33)
Speed 20 ft.

STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 17 (+3) 5 (-2) 12 (+1) 17 (+3)

Skills Perception +4, Stealth +3
Damage Resistances cold; slashing from nonmagical attacks
Damage Immunities lightning
Damage Vulnerabilities fire
Condition Immunities deafened, exhaustion
Senses darkvision 60 ft., passive Perception 14
Languages telepathy, 1 mile (other moonflowers only)
Challenge 6 (2,300 XP)

Special Traits

  • Pod Spawn. When a Small or larger creature is killed and digested by a pod prison (see the bite attack, below), the pod transforms the remains into an adult moonflower with full hit points after 1d4 hours. The newly-formed moonflower has its own consciousness, but some aspect of its trunk or blossoms resembles the creature that died within. The dead creature’s equipment remains inside the new moonflower and can be retrieved by killing it.

Actions

  • Multiattack. The moonflower makes one bite attack and two tentacle attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Dexterity saving throw or be wrapped in constricting digestive plant pod and deposited in an adjacent space. A creature trapped in this pod prison is blinded and restrained, has total cover against attacks and other effects from outside the pod, and suffers 7 (2d6) bludgeoning and 7 (2d6) acid damage at the start of each of the moonflower’s turns. The pod is AC 12 with 20 hit points and resistance to bludgeoning damage from nonmagical weapon attacks. The occupant suffers half of any damage done to the pod. If the pod sustains enough damage, it falls apart and disgorges its occupant prone in that space.
  • Tentacle. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
  • Light Pulse. The moonflower releases a pulse of blinding light. A creature within 60 feet of the moonflower must make a DC 14 Constitution saving throw or be blinded for 4 rounds. A blinded creature can attempt this save again at the end of each of its turns, ending the blindness on itself with a success. This ability does not affect other moonflowers.

About

A twisted trunk clustered with bulbous blossoms holds up a gaping mouth ready to swallow a victim whole.

A fully-grown moonflower easily stands 20 feet tall, its massive trunk frequently 4 feet or more in diameter.

The roots extend away from the base and into the soil, making the plant seem well anchored, but the roots themselves possess an agility that belies the great size of the plant and allows the moonflower to uproot itself and move with surprising speed. The tendrils of the plant are independently prehensile and writhe around the large flytrap-like “head” that crowns the stem.

Moonflowers have never been known to communicate with other creatures, even with druids and others who regularly converse with plants. The plants do possess some manner of strange telepathy, though, and are in constant communication with their nearby brethren. Those who manage to intrude upon the creatures’ alien thoughts face an assault of horrible visions of terrifying jungles filled with ancient, sentient, and malign plants.

Section 15: Copyright Notice

Aegis of Empires 3: When Comes the Moon (5E) © 2020, Legendary Games; Authors: Matthew Goodall and Greg A. Vaughan. Adapted by Mark Hart.