Mushroom Guardian

Tiny plant, unaligned

Armor Class 11
Hit Points 11 (2d4 + 6)
Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 16 (+3) 1 (-5) 11 (+0) 1 (-5)

Damage Vulnerabilities fire
Damage Resistances poison
Condition Immunities blinded, deafened
Senses blindsight 30 ft. (blinded beyond this radius), passive Perception 10
Languages understands Common but can’t speak
Challenge 1/4 (50 XP)

Special Traits

  • False Appearance. When the mushroom guardian remains motionless, it is indistinguishable from an ordinary mushroom.

Actions

  • Slam. Melee Weapon Attack: +3 to hit, reach 5 ft.; one target. Hit: 4 (1d6 + 1) bludgeoning damage.
  • Spore Cloud (Recharge 6). The mushroom guardian exhales a cloud of spores in a 10-foot radius. Each creature in that area must make a DC 11 Constitution saving throw or begin sneezing so hard that the creature is incapacitated for 1 round. The creature is unaffected on a successful saving throw.
Section 15: Copyright Notice

Book of Beasts: Monsters of the Forgotten Woods (5e).. © 2016, Jon Brazer Enterprises.

This is not the complete license attribution - see the full license for this page