Phycomid

Small plant (fungus), unaligned

Armor Class 12 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 10 ft.

STR DEX CON INT WIS CHA
8 (-1) 10 (+0) 13 (+1) 2 (-4) 11 (+0) 1 (-5)

Skills Stealth +4
Damage Immunities fire, psychic
Condition Immunities frightened, prone, stunned, unconscious
Senses tremorsense 30 ft., passive Perception 10
Languages
Challenge ½ (100 XP)

Actions

  • Fluid Globule. Ranged Weapon Attack: +2 to hit, range 20 ft., one target. Hit: 7 (2d6) acid damage.
  • Debilitating Spores (3/day). The phycomid ejects spores in a 10-foot radius. All creatures within this area must succeed a DC 13 Constitution saving throw, or take 10 (3d6) necrotic damage and have its hit point maximum reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a long rest.

About

A small blob of decomposing matter covers the ground. Several small mushrooms sprout from the patch.

A patch of phycomids is often found growing in garbage heaps, refuse, and other such places. A typical patch of phycomids covers an area of 2 feet. The actual number of mushroom-growths varies with the actual size of the patch. The mushroom caps are usually white, red, purple, or yellow in color, and the phycomid’s body is milky white.

The phycomid attacks by extruding a small tube from its body and firing a glob of acid at a foe. The phycomid has a range increment of 5 feet and can fire a globule to a maximum range of 20 feet.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb