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Tree Giant

Gargantuan plant (titanspawn), any neutral

Armor Class 18 (natural armor)
Hit Points 277 (15d20 + 120)
Speed 40 ft.

STR DEX CON INT WIS CHA
23 (+6) 6 (-2) 27 (+8) 14 (+2) 21 (+5) 17 (+3)

Saving Throws Strength +11, Constitution +13, Wisdom +10
Skills Nature +7
Damage Resistances bludgeoning, piercing
Damage Vulnerabilities fire
Senses darkvision 120 ft.; passive Perception 15
Languages Druidic, Sylvan, Titan Speech
Challenge 15 (13,000 XP)

Special Traits

Actions

  • Multiattack. The tree giant makes three slam attacks.
  • Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage, and the target must succeed on a DC 20 Strength saving throw or be pushed 10 feet away from the tree giant and knocked prone.
  • Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage.
  • Animate Trees (3/Day). The tree giant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the tree giant. The tree remains animate for 1 day or until it dies; until the tree giant dies or is more than 120 feet from the tree; or until the tree giant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

About

Tree giants are ancient, colossal treants, encountered only in the oldest of forests where the trees can be as tall as themselves. They are very rare and quite difficult to spot in their native terrain, despite their enormous size. A tree giant usually stands 75 to 80 feet tall.

The tree giants were created to guard the deepest, most holy sites. Most tree giants remain loyal to although some of them have become tainted and evil and instead revere one or more of the fallen titans. Whatever their alignment, tree giants are largely reclusive. Most tree giants go out of their way to protect wildlife, forests, and those who would preserve them. Those uncommon evil-aligned tree giants, though, instead seek to harm any who pass into their domains.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016 Onyx Path Publishing Authors: Bill Ashbless, Jason Bolte, Chris Cowger, Adam Eichelberger, Alain Giorla, Nathan Knaack, Chris Sims, Eddy Webb