Large plant, neutral
Armor Class: 16
Hit Points 55 (10d10)
Speed: 20 ft.
|20 (+5)||14 (+2)||11 (0)||10 (0)||16 (+3)||7 (-2)|
Skills: Stealth +5, Survival +6
Senses: darkvision 60 ft., passive Perception 16
Damage Resistances: bludgeoning, piercing, slashing from nonmagical weapons
Damage Immunities: cold, poison
Damage Vulnerabilities: fire
Condition Immunities: poisoned
Languages: Common, druidic, sylvan
Challenge: 6 (2,300 XP)
- Multiattack: The tree warrior may make both a branch slam and constricting entangle attack every round.
- Constricting Entangle: The tree warrior has advantage on all grapple attempts. If it successfully grapples an opponent, that opponent is both grappled and restrained unless it successfully uses an action to make a DC 16 strength check and break free. Any creature thus entangled takes 9 (1d6+5) damage automatically every round that it fails to break free (in addition to any damage from further branch slam attacks the tree warrior chooses to make). The tree warrior can have up to 1d4 creatures grappled simultaneously.
- Branch slam. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 13 (2d8+5) bashing damage.
Tree warriors are 10 to 14 feet tall, lean, and humanoid. Their bark is smooth and their hair and fingers have the appearance of long, supple willow branches. They were created to be the soldiers of the nature gods. In recent years, however, these gods have had little use for them. But they still wander the forests of the world, protecting them from harm.
Familiars & Companions, Copyright 2017, Troll Lord Games; Author Casey Christofferson, Justin Bacon, Tommy Ruteledge, Josh Hubbel, Lance Hawvermile, Luke Johnson, Stephen Vogel and Dave Zenz.