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Vampire Vine

Large plant, unaligned

Armor Class 15 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 15 ft., climb 30 ft.

STR DEX CON INT WIS CHA
13 (+1) 19 (+4) 14 (+2) 4 (–3) 11 (+0) 5 (–3)

Skills Stealth +7
Damage Vulnerabilities fire
Damage Resistances necrotic
Condition Immunities blinded, charmed, deafened, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 10
Languages
Challenge 5 (1,800 XP)

Special Traits

  • Blood Frenzy. The vampire vine has advantage on melee attack rolls against any creature that doesn’t have all of its hit points.
  • False Appearance. While the vampire vine remains motionless, it is indistinguishable from a vine covered in crimson flowers.

Actions

  • Multiattack. The vampire vine makes two Thorned Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15) and begins to suffocate.
  • Thorned Tendril. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire vine regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
  • Pointed Leaves. Ranged Weapon Attack: +7 to hit, range 60 ft., one target. Hit: 8 (2d4 + 3) piercing damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux