5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Undead >

Allip

Medium undead, chaotic evil

Armor Class 11
Hit Points 30 (6d8 + 3)
Speed fly 30 ft.

STR DEX CON INT WIS CHA
6 (–2) 13 (+1) 13 (+1) 11 (+0) 11 (+0) 16 (+3)

Skills Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Deep Speech
Challenge 2 (450 XP)

Special Traits

  • Babble. The allip incoherently mutters to itself, creating a hypnotic effect. All creatures within 30 ft. that aren’t incapacitated must succeed on a DC 11 Wisdom saving throw. On a failed save, the creature becomes charmed for the duration. While charmed by this spell, the creature is incapacitated and has a speed of 0. The effect ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor.
  • Madness. Anyone targeting an allip with a spell or effect that would make direct contact with its tortured mind must succeed on a DC 11 Wisdom saving throw or take 7 (2d6) points of psychic damage.

Actions

  • Touch of Insanity. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) psychic damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.