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Ghoul, Dust

Medium undead, chaotic evil

Armor Class 16 (natural armor)
Hit Points 104 (16d8 + 32)
Speed 40 ft., fly 40 ft., burrow 20 ft.

STR DEX CON INT WIS CHA
21 (+5) 16 (+3) 15 (+2) 14 (+2) 14 (+2) 16 (+3)

Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 18
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Improved Critical. The ghoul’s attacks score a critical hit on a roll of 19 or 20.

Actions

  • Multiattack. The dust ghoul makes one Bite and two Claws attacks.
  • Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
  • Blinding Dust (1/day). Blinding dust and sand swirls magically around the ghoul. Each creature within 5 feet of the ghoul must succeed on a DC 15 Constitution saving throw or be blinded until the end of the creature’s next turn.
  • Paralyzing Shriek (recharge 5–6). The dust ghoul unleashes a hellish shriek. Each creature that is within 60 feet of the ghoul and can hear it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene