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Grisly Remnant, Viscera

Small undead (rotter), neutral evil

Armor Class 13
Hit Points 44 (8d6+16)
Speed 15 ft., climb 15 ft.

STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 12 (+1) 3 (-4) 10 (+0) 6 (-2)

Skills Stealth +4, Perception +3
Saving Throws Dexterity +4, Wisdom +1
Damage Resistances bludgeoning
Damage Vulnerabilities fire
Damage Immunities poison, acid
Condition Immunities charmed, exhausted, poisoned
Senses blindsight 60 ft. (blind beyond this range), passive Perception 13
Languages
Challenge 1 (200 XP)

Special Traits

  • Deadly Grip. When a viscera makes a successful attack, it wraps around its victim and begins to burn them. The viscera occupies the same space as the victim, and if the victim moves, the viscera moves with it. Any damage done to the viscera by anyone other than its victim is evenly split between the viscera and its victim. If an attack deals slashing damage, the attacker may attempt a DC 13 Dexterity check after the attack hits but before damage is rolled; if this check is successful, the viscera takes the full damage and the victim is unharmed. The victim of Deadly Grip can use its action to attempt to escape from the viscera. This requires a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. If successful, the viscera is moved to an adjacent space of the victim’s choice.
  • Woeful. When a viscera causes damage to a living target with an attack, that target must make a DC 10 Woe saving throw. The target takes 1d4 spiritual damage on a failed save, or half as much (minimum 1) on a successful saving throw. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular viscera for 24 hours.

Actions

  • Entangle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage; the viscera moves into the target’s space and wraps around the target. See Deadly Grip.
  • Burn. The viscera targets a creature on which it is maintaining Deadly Grip. The target must attempt a DC 13 Constitution save taking 1d4+4 points of acid damage on a failed save, or half as much on a successful one.

About

A viscera is a serpentine length of intestine dripping with vile acids. It coils around a victim, constricting and burning its prey. Once it’s wrapped around a victim, it’s very difficult to remove the creature and commensurately difficult to hurt it without also harming its victim.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.