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Guardian Cimota

Medium undead, lawful evil

Armor Class 16 (natural armor)
Hit Points 91 (14d8 + 28)
Speed fly 60 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 15 (+2) 14 (+2) 14 (+2) 21 (+5)

Skills Deception +8, Perception + 5, Stealth +6
Damage Vulnerabilities radiant
Damage Resistances acid, fire, thunder; bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities cold, lightning
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Common, Infernal
Challenge 6 (2,300 XP)

Special Traits

  • Innate Spellcasting. The guardian cimota’s spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The cimota can innately cast the following spells at will, without the need for material spell components:
  • Magic Resistance. The guardian cimota has advantage on saving throws against spells and other magical effects.

Actions

  • Multiattack. The guardian cimota makes two attacks with its scimitar.
  • Scimitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.