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Hornskull

Huge undead, unaligned

Armor Class 14 (natural armor)
Hit Points 85 (10d12+20)
Speed 50 ft.

STR DEX CON INT WIS CHA
22 (+6) 9 (–1) 17 (+3) 10 (+0) 14 (+2) 5 (–3)

Skills Perception +5
Senses passive Perception 15
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Undead Fortitude. If damage reduces the hornskull to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, it drops to 1 hit point instead.
  • Undead Nature. Hornskulls don’t require air, food, drink, or sleep.
  • Trampling Charge. If the hornskull moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the hornskull can make one stomp attack against it as a bonus action.

Actions

  • Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8+6) piercing damage.
  • Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone target. Hit: 22 (3d10+6) bludgeoning damage.

About

Hornskulls act as group mind, each unique voice speaking bits and parts of a shared message the herd speaks as it tramples its prey flat and circles back to feast on what remains. Unable to pass on the Black Pond’s Curse, their hunger is twice as intense.

Section 15: Copyright Notice

Vast Kaviya Campaign Setting © 2019 Mike Myler, published under license by Legendary Games; Authors Mike Myler, Andrew Engelbrite, Will Gawned, Alec Kaknes, Anthony Alipio, Sharene Gilchrist, Matteo Piovanelli, Jesse Jordan, GM Lent, Brian Istenes, and Jeremy Esch.