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Hyaenodon, Undead

Large undead, neutral evil

Armor Class 15 (natural armor)
Hit Points 75 (10d10 + 20)
Speed 30 ft.

STR DEX CON INT WIS CHA
19 (+4) 16 (+3) 14 (+2) 7 (–2) 13 (+1) 6 (–2)

Skills Perception +7, Stealth +6, Survival +7
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 17
Languages
Challenge 5 (1,800 XP)

Special Traits

  • Improved Sense of Smell. The undead hyaenodon has advantage on Perception checks that rely on scent.

Actions

  • Multiattack. The undead hyaenodon makes one Bite attack and one Claws attack.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature other than an elf or an undead, it must succeed on a DC 13 Constitution saving throw or contract ghoul fever. A creature affected by this disease shows symptoms including fatigue, strange cravings, and muscle aches after 1d4 hours and gains one level of exhaustion. An infected creature regains no hit points from short or long rests and must make a DC 13 Constitution saving throw at the completion of each long rest. On a failed save, the creature gains one level of exhaustion. On a successful save, the creature loses one level of exhaustion. If a successful saving throw reduces a creature’s exhaustion level to 0, the creature is cured. If a creature dies of this disease, it rises as a ghoul at the next midnight.
  • Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. If the target is a creature other than an elf or an undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene