5e SRD >Gamemastering >Monsters & Foes >Monsters By Type >Undead >

Mummy Priest of Orcus

Medium undead, chaotic evil

Armor Class 18 (+2 chain mail)
Hit Points 175 (27d8 + 54)
Speed 20 ft.

STR DEX CON INT WIS CHA
25 (+7) 12 (+1) 15 (+2) 10 (+0) 23 (+6) 18 (+4)

Saving Throws Constitution +7, Intelligence +5, Wisdom +11, Charisma +9
Skills Arcana +5, History +5, Perception +11, Religion +5
Damage Resistances fire (ring of fire resistance)
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 21
Languages Common
Challenge 13 (10,000 XP)

Special Traits

Actions

      • Multiattack. The mummy priest can use its Dreadful Glare and make one attack with its rotting fist or with its mace.
      • Unholy Mace. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
      • Rotting Fist. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 18 Constitution saving throw or be cursed with mummy rot.
      • Dreadful Glare. The mummy priest targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 19 Wisdom saving throw against this magic or become frightened until the end of the mummy’s next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare from mummies of all types for the next 24 hours.
      • Caress of Orcus (Recharges after a Short or Long Rest). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) necrotic damage, and the target’s Strength score is reduced by 1d6. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a shadow rises from the corpse in 24 hours under the mummy priest’s control, unless the humanoid is restored to life or its body is destroyed. The mummy priest can have no more than four shadows under its control at one time.
Section 15: Copyright Notice

Rappan Athuk © 2018, Frog God Games, LLC; Authors Bill Webb, Clark Peterson, Skeeter Green, Tom Knauss, Lance Hawvermale, WDB Kenower, Casey Christofferson, and Greg Raglund; based on the original creation of Bill Webb.