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Sinew Cadaver

Medium undead, chaotic evil

Armor Class 15
Hit Points 45 (6d8+ 18)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 20 (+5) 16 (+3) 7 (-2) 17 (+3) 18 (+4)

Saving Throws Wisdom +5
Skills Perception +5, Stealth +5
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 15
Languages Understands the languages it knew in life but can’t speak
Challenge 3 (700 XP)

Special Traits

  • Regeneration. The sinew cadaver regains 5 hit points at the start of its turn. If it takes fire or radiant damage, this trait does not work at the start of its next turn. The sinew cadaver only dies if it starts its turn with 0 hit points and can’t regenerate.
  • Turn Resistance. The sinew cadaver has advantage on saving throws against any effect that turns undead.

Actions

  • Multiattack. The sinew cadaver makes two slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the sinew cadaver hits the same target with two slam attacks in a round, it constricts the creature for an additional 13 (2d8 + 4) bludgeoning damage.

Sinew cadavers are animated, skinless abominations that haunt crypts. Their ancient flesh forming a sagging roughly humanoid shape that lies huddled within a burial shroud waiting to attack.

Section 15: Copyright Notice

Aegis of Empires 3: When Comes the Moon (5E) © 2020, Legendary Games; Authors: Matthew Goodall and Greg A. Vaughan. Adapted by Mark Hart.