Skeleton, Warrior

Family: Skeletons

Medium undead, neutral evil

Armor Class 19 (+2 splint mail)
Hit Points 97 (13d8 + 39)
Speed 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 13 (+1) 16 (+3) 10 (+0) 13 (+1) 14 (+2)

Saving Throws Constitution +8, Wisdom +6, Charisma +7
Skills Insight +6, Intimidate +7, Perception +6
Damage Resistances piercing and slashing damage from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, poisoned, unconscious
Senses Truesight 60 ft., passive Perception 16
Languages Common, any other language the warrior knew in life
Challenge 14 (11,500 XP)

Special Traits

  • Legendary Resistance (3/day). If the skeleton warrior fails a saving throw, it can choose to succeed instead.
  • Track Circlet. A skeleton warrior can track and find its circlet unerringly. It can also find the last person who possessed the circlet.
  • Unholy Fortitude. Skeleton Warriors have advantage on saving throws against being turned.

Actions

  • Multiattack. A skeleton warrior makes two Greatsword attacks
  • +2 Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 14 (2d6 + 7) slashing damage plus 3 (1d6) necrotic damage.
  • Longbow. Ranged Weapon Attack: +6 to hit, range ft./600 ft., one creature. Hit: 7 (1d12 + 1) piercing damage plus 7 (2d6) necrotic damage, and the target must make a successful DC 16 Constitution saving throw or be infected with crypt fatigue

Legendary Actions

The skeleton warrior can take up to three legendary actions per round. Legendary actions are taken at the end of another creature’s turn, and only one can be taken after each turn.

  • Attack. The skeleton warrior makes a Greatsword or Longbow attack.
  • Drain Life. Melee Weapon Attack: +10 to hit, reach 5 ft.; one creature. Hit: the target must make a successful DC 16 Constitution saving throw or be infected with crypt fatigue. If already infected, a failed saving throw causes the creature to gain another level of exhaustion.
  • Instill Dread. One living creature within 50 feet of the skeleton warrior, which the skeleton warrior can see, must make a successful DC 15 Wisdom saving throw or be frightened for 2d4 rounds. A successful save renders the target immune to this skeleton warrior’s dread for 24 hours.
Section 15: Copyright Notice

City of Brass ©2018 Frog God Games; Authors: Casey Christofferson and Scott Greene