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Tormented Stalker

Medium undead (revnant), neutral evil

Armor Class 13 (hide armor)
Hit Points 76 (8d8+40)
Speed 30 ft.

STR DEX CON INT WIS CHA
16 (+3) 12 (-1) 20 (+5) 8 (-1) 16 (-3) 11 (+0)

Skills Athletics +6, Intimidation +2, Perception +5, Survival +5
Damage Resistances bludgeoning, piercing
Damage Immunities cold, poison
Condition Immunities charmed, exhausted, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages understands the languages it knew in life but does not speak
Challenge 3 (700 XP)

Special Traits

  • Poisonous Torment. An aura of suffering surrounds the tormented stalker, infusing its melee attacks with supernatural toxicity. Any time a tormented stalker deals melee damage in combat, the target must succeed on a DC 13 Wisdom saving throw or take an additional 17 (5d6) poison damage.
  • Scent of the Quarry. Through supernatural means, a tormented stalker always knows the direction in which its quarry lies, so long as it and its quarry are on the same plane.
  • Undead Fortitude. If damage reduces the tormented stalker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the tormented stalker drops to 1 hit point instead.
  • Woeful. When a tormented stalker causes damage to a living target with an attack, that target must also attempt a DC 10 Woe saving throw. The target takes 1d4 spiritual damage on a failed saving throw, or half as much (minimum 1) on a successful saving throw. Once a specific target has taken spiritual damage due to this trait, it is immune to further spiritual damage from this particular tormented stalker for 24 hours.

Actions

  • Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage or 7 (1d10+2) if used with two hands, plus poisonous torment.
  • Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage, plus poisonous torment.

About

Spawned on occasion by those who die in great physical or emotional pain, the tormented stalker appears at first glance like any other risen undead. It becomes quickly apparent, however, that these Fallen are different from the average rotter.

Skillful. Although slower, dumber, and less adroit than they were in life, tormented stalkers retain the skills they had before death, and sometimes other abilities as well. They are smarter, faster, and more cunning than ordinary shamblers. Tormented stalkers can come with any skill set, but they are slightly more common among the remains of low- to midlevel characters.

Obsessed. Unlike most of the Dead, a tormented stalker does not attack the living randomly. It defends itself brutally if attacked, but otherwise ignores potential prey in pursuit of its one driving goal. A tormented stalker cares only for feasting upon the last person to cause it pain, whether of heart or of body. Sometimes this leads to it pursuing—perhaps even justly— its own murderer. Other times, this might lead to a vendetta against the healer who tried to save it, a former lover, the Magistrate who sentenced it to die, or similar obsessions.

Tormented stalkers are not interested in justice. If their actions happen to lead, in some cases, to just ends, this is coincidental to the stalker’s near-mindless drive for vengeance. Tormented stalkers cannot be reasoned with or otherwise appeased, and they unflinchingly slay any who fight to defend the objects of their obsession.

Sadly, even completing its quest for vengeance won’t lay a tormented stalker to rest. It simply turns its ire to the nextmost recent person who harmed it in life. And the next. And the next…

Undead Nature. A tormented stalker doesn’t require air, food, drink, or sleep.

Section 15: Copyright Notice

The Lost Citadel Ropleplaying, Copyright 2020, Green Ronin Publishing, LLC; Authors Keith Baker, Natania Barron, Jaym Gates, Jesse Heinig, Rhiannon Louve, Ari Marmell, Malcolm Sheppard, and C.A. Suleiman.