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Zombie, Basilisk

Medium undead, neutral evil

Armor Class 12 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 8 (–1) 15 (+2) 2 (–4) 8 (–1) 7 (–2)

Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 3 (700 XP)

Special Traits

  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage.

About

In the distance you see a shape moving across a rugged, stony terrain. Its six sickly looking legs move in a deliberate manner dropping flakes of scaly skin and and chunks of rotted flesh. After a sudden stop you know it has detected your presence and turns toward you. Too late you realize that the creature is a basilisk and you are looking right at its dark eyes. Frozen, not petrified, but from fright, you wonder how you survived its lithic stare. When it attacks it you understand, it is no longer a. living monster but a shell brought back to life for nefarious purpose.

Section 15: Copyright Notice

Tome of Horrors © 2018, Frog God Games, LLC; Authors: Kevin Baase, Erica Balsley, John “Pexx” Barnhouse, Christopher Bishop, Casey Christofferson, Jim Collura, Andrea Costantini, Jayson ‘Rocky’ Gardner, Zach Glazar, Meghan Greene, Scott Greene, Lance Hawvermale, Travis Hawvermale, Ian S. Johnston, Bill Kenower, Patrick Lawinger, Rhiannon Louve, Ian McGarty, Edwin Nagy, James Patterson, Nathan Paul, Patrick N. Pilgrim, Clark Peterson, Anthony Pryor, Greg Ragland, Robert Schwalb, G. Scott Swift, Greg A. Vaughan, and Bill Webb