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Zombie, Cauldron-born

Medium undead, neutral evil

Armor Class 8
Hit Points 30 (4d8 + 12)
Speed 20 ft.

STR DEX CON INT WIS CHA
14 (+2) 6 (–2) 16 (+3) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Constitution +5, Wisdom +0
Damage Immunities acid, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/2 (100 XP)

Special Traits

  • Cauldron-Born. A cauldron-born zombie is created through a complex, magical process that involves injecting the corpse with a variety of alchemical substances. By some quirk of its creation, a cauldron-born zombie is more connected to its creator than the average zombie. A cauldron-born zombie’s hit point maximum is reduced by 1d4 for each mile of distance between it and its creator. If this reduces the zombie’s hit point maximum to 0, it is destroyed.
  • Undead Nature. A cauldron-born zombie doesn’t require air, food, drink, or sleep.
  • Unstable Components. When the cauldron-born zombie dies, it explodes in a burst of unstable, alchemical substances. Each creature within 5 feet of it must succeed on a DC 12 Dexterity saving throw or take 4 (1d8) acid damage.

Actions

  • Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux