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Zombie, Pyre

Medium undead, neutral evil

Armor Class 8
Hit Points 39 (6d8 + 12)
Speed 20 ft.

STR DEX CON INT WIS CHA
15 (+2) 6 (–2) 14 (+2) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Wisdom +0
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1 (200 XP)

Special Traits

  • Flaming Death. When the pyre zombie dies, it explodes in a burst of rotten flesh and fire. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
  • Undead Nature. A pyre zombie doesn’t require air, food, drink, or sleep.

Actions

  • Fiery Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage.
  • Belch Fire (recharge 6). The pyre zombie belches fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is coated in some of the zombie’s burning bile and takes 3 (1d6) fire damage on the next round.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux