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Zombie, Strangling

Medium undead, neutral evil

Armor Class 10
Hit Points 32 (5d8 + 10)
Speed 30 ft., climb 20 ft.

STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 14 (+2) 3 (–4) 6 (–2) 5 (–3)

Saving Throws Wisdom +0
Skills Athletics +5
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands the languages it knew in life but can’t speak
Challenge 1/2 (100 XP)

Special Traits

  • Undead Fortitude. If damage reduces the strangling zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
  • Undead Nature. A strangling zombie doesn’t require air, food, drink, or sleep.

Actions

  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the target is grappled (escape DC 13).
  • Strangle. One creature grappled by the strangling zombie must succeed on a DC 12 Constitution saving throw or take 7 (2d6) bludgeoning damage and be unable to breathe until the grapple ends.
Section 15: Copyright Notice

Tegel Manor © 2019, Frog God Games, LLC; Authors: Bill Webb & Thom Wilson with additional material by Gabor Lux