5e SRD >Gamemastering >Monsters & Foes >Mythological and Historical Figures >

Aladdin

Medium humanoid (human), neutral good rogue (thief) 8

Armor Class 14 (padded)
Hit Points 52 (8d8+16)
Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 14 (+2) 12 (+1) 15 (+2) 14 (+2)

Saving Throws Dex +6, Int +5
Skills Acrobatics +9, Athletics +6, Deception +5, Perception +4, Sleight of Hand +9, Stealth +9; thieves’ tools +9
Senses passive Perception 14
Languages Arabic, Thieves’ Cant
Challenge 3 (700 XP)

Special Traits

  • Cunning Action (1/turn). Aladdin can take a bonus action to take the Dash, Disengage, Hide or Use Object action, Dexterity (Sleight of Hand) check, or to use thieves’ tools to disarm a trap or open a lock.
  • Evasion. When Aladdin is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
  • Second-Story Work. Climbing does not cost Aladdin extra movement. When he makes a running jump, the distance he covers increases by 3 feet.
  • Sneak Attack (1/turn). Aladdin deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Aladdin that isn’t incapacitated and Aladdin doesn’t have disadvantage on the attack roll.
  • Fortune Points (3/long Rest). Aladdin can spend 1 fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him.
  • Stealther. Aladdin can attempt to hide even when he is only lightly obscured from a creature he’s trying to hide from. In addition, Aladdin’s position isn’t revealed when he misses with a ranged weapon attack against a creature he’s hidden from, and he does not have disadvantage on Wisdom (Perception) checks in dim light.

Actions

  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or thrown 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
  • Stone. Ranged Weapon Attack: +6 to hit, range 20/40 ft., one target. Hit: 4 bludgeoning damage.

Reactions

  • Uncanny Dodge. When an attacker Aladdin can see hits him with an attack, Aladdin can use his reaction to halve the attack’s damage against him.

About

Aladdin was an urchin who falls in love with a princess, something which resulted in his arrest. In prison, the Grand Vizier, disguised as an old man, recruited Aladdin to sneak into a cave and recover a magic lamp—a lamp which the young thief soon discovered contains a genie! With the help of the genie, Aladdin escaped the cave, becomes a prince, and won Princess Jasmine’s heart. That’s just the cartoon version, of course; older versions of the story portray some of the details differently, but the core is consistent.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com