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Medium humanoid (human), lawful good rogue (mastermind) 6/cleric (knowledge) 4

Armor Class 15 (bracers of defense, ring of protection)
Hit Points 45 (10d8)
Speed 30 ft.

9 (–1) 14 (+2) 10 (+0) 16 (+3) 16 (+3) 16 (+3)

Saving Throws Str +0, Dex +7, Con +1, Int +8, Wis +4, Cha +4
Skills Arcana +11, Deception +11, History +11, Insight +11, Investigation +11, Perception +11, Persuasion +11, Religion +11; thieves’ tools +6
Senses passive Perception 21
Languages Chinese and any four other languages
Challenge 5 (1,800 XP)

Special Traits

  • Channel Divinity (1/short Rest). Confucius can channel his divine energy to fuel one of two magical effects.
  • Divine Knowledge. As an action, Confucius gains proficiency with one skill or tool he chooses. This proficiency lasts for 10 minutes.
  • Turn Undead. As an action, Confucius presents his holy symbol and speaks a prayer censuring the undead. Each undead within 30 feet that can see or hear him must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. When an undead of CR 1/2 or lower fails its saving throw the creature is instantly destroyed. A turned creature must spend its turns trying to move as far away from Confucius as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
  • Cunning Action (1/turn). Confucius can use a bonus action to take the Dash, Disengage, Help, or Hide action.
  • Fast Learner. After Confucius has heard a creature speak for 1 minute or longer, he can mimic its manner of speaking as long as he knows the same language as the creature (allowing him to seem like he is local to a given region).
  • Sneak Attack (1/turn). Confucius deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Confucius that isn’t incapacitated and Confucius doesn’t have disadvantage on the attack roll.
  • Tactician. Confucius is able to use the Help action to aid an ally attacking a creature as long as the target of the attack is able to see and hear Confucius and is within 30 feet of him.
  • Spellcasting. Confucius is a 4th level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). He has the following spells prepared from the cleric’s spell list:
  • Diplomatic. Confucius can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Confucius remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Confucius automatically fails on the check if he or his companions are fighting the target.


  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.


  • Uncanny Dodge. When an attacker Confucius can see hits him with an attack, Confucius can use his reaction to halve the attack’s damage against him.


Confucius is able to use his position as a scholar-official to access the bureaucratic functionings of organizations that he encounters. He is able to identify who has authority and influence, what the group is recently concerned with, and how to acquire something from them.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com