Dorian Gray

Medium humanoid (human), neutral evil

Armor Class 14
Hit Points 85 (10d8+40)
Speed 40 ft.

13 (+1) 18 (+4) 19 (+4) 17 (+3) 14 (+2) 20 (+5)

Saving Throws Con +7
Skills Deception +11, Insight +8, Perception +8, Persuasion +11
Damage Immunities poison
Condition Immunities disease, poisoned
Senses passive Perception 18
Languages Common
Challenge 7 (2,900 XP)

Special Traits

  • Athletic. Dorian can stand up from being prone with only 5 feet of his movement, climbing doesn’t cost him extra movement, and he only has to move 5 feet before making a running long jump or running high jump.
  • Diplomatic. Dorian can make a Charisma (Persuasion) check contested by the Wisdom (Insight) check of a creature that can understand what he says during 1 minute of talking. On a success, as long as Dorian remains within 60 feet of it (and for 1 minute afterward) the target is charmed by him. Dorian automatically fails on the check if he or his companions are fighting the target.
  • Mobility. Dorian can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.
  • Master of All. Dorian adds his proficiency bonus (+3) to any ability check he makes that doesn’t already include his proficiency bonus.
  • Regeneration. Dorian regains 30 hit points at the start of his turn. He dies only if he starts his turn with 0 hit points.
  • Rejuvenation. While his treasured portrait remains intact, 1d4 hours after Dorian dies he regains all his hit points and becomes active again. Should the portrait ever be destroyed, Dorian immediately suffers decades of injuries and aging all at once, dying on the spot.
  • Soldier Tactics. A creature hit by Dorian’s opportunity attack reduces its Speed to 0 until the beginning of the next round and disengaging from Dorian still provokes opportunity attacks. In addition, Dorian can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Dorian.
  • Swordmaster. A sword deals one extra die of its damage when Dorian hits with it (included in the attack).


  • Multiattack. Dorian attacks three times.
  • Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.
  • Revolver. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 13 (2d8+4) piercing damage.


  • Master of the Sword. Dorian can use his reaction when wielding a sword to gain a +1 bonus to his AC until the start of his next turn or until he is disarmed. In addition, Dorian has advantage on opportunity attacks.


This nobleman fell into some good fortune and moved to London, joining the upper crust of society and some unusual friendships. One such relationship was with Basil Hallward, an artist who created his best portrait ever because Dorian was such a marvelously handsome subject; another was Lord Henry, a narcissistic hedonist who convinced the newcomer that pleasure-seeking was the only way to live life.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey.

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