5e SRD >Gamemastering >Monsters & Foes >Mythological and Historical Figures >

Frankenstein’s Monster

Medium humanoid (human), neutral occultist (abomination) 14/barbarian 1

Armor Class 14 (Constitution, toughened hide)
Hit Points 129 (14d8+1d12+60)
Speed 50 ft., climb 30 ft.

STR DEX CON INT WIS CHA
20 (+5) 9 (‒1) 18 (+4) 10 (+0) 16 (+3) 8 (‒1)

Saving Throws Str +10, Con +9, Int +5, Wis +8, Cha +4
Skills Athletics +10, Insight +8, Perception +8, Survival +5; ceremonial relics +8 Damage Vulnerabilities acid
Damage Resistances poison; bludgeoning, slashing
Damage Immunities lightning
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft. (sees through magical darkness), passive Perception 18
Languages English, French
Challenge 9 (5,000 XP)

Special Traits

  • Abominable Nature. The monster has resistance to poison damage and immunity to the poisoned condition. It does not need to breathe, eat food, or drink water, though it still requires periods of rest similar to sleep. The monster has disadvantage on Charisma ability checks made against humanoids due to its strange appearance.
  • Dark Strike. The monster can roll a d10 for his unarmed strikes. When it uses the Attack action with an unarmed strike on its turn, it can choose to deal necrotic damage by spending a bonus action. The monster can use Constitution for the attack and damage rolls of its unarmed strike when dealing necrotic damage.
  • Devotee of Darkness. The monster has advantage on Dexterity (Stealth) checks and Wisdom (Perception) checks made in darkness or dim light.
  • Otherworldly Brute. The monster has advantage on attack rolls made against objects and deals double damage when using Strength to damage an object.
  • Rage (2/long Rest). On its turn, the monster can enter a rage as a bonus action. Its rage lasts for 1 minute, ending early if it is knocked unconscious or if its turn ends and it hasn’t either attacked a hostile creature since its last turn or taken damage since then. The monster can also end its rage on its turn as a bonus action. While raging, it gains the following benefits.
    • The monster has advantage on Strength checks and Strength saving throws.
    • When the monster makes a melee weapon attack using Strength, it deals 2 extra damage.
    • The monster has resistance to bludgeoning, piercing, and slashing damage.
  • Toughened Hide. The monster has a +1 bonus to AC (included in its statistics) and resistance to bludgeoning and slashing damage.
  • Unnatural Threshold. The monster ignores 5 damage whenever it is hit with an attack that deals piercing damage.

Actions

  • Multiattack. The monster attacks three times when it takes the Attack action.
  • Dark Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10+5) bludgeoning damage.

About

If you don’t know the story of Mary Shelley’s famous novel yet, Dr. Victor Frankenstein collects dead body parts, splices them together, and then runs electricity through the stitched together corpse to scientifically bring life to that which was once no more than dead flesh!

Frankenstein was successful in his endeavor, and built an eight-foot tall being he dubbed the Creature. The monster was hideous, Frankenstein

The monster’s way of speaking, nonverbal communication, aphorisms, and what it looks like mark it as fundamentally different.

Everyone’s eyes are on it. While not always useful, it does sometimes make it possible to set up a meeting or otherwise gain the attention of people it wants to meet (like nobles, sages, traders, and the like). was repulsed, and the Creature escaped! Alone in the wild, the Creature scavenged for survival and secretly helped out a poor family by collecting firewood for them. In the meantime, he learned to speak by listening in on them. When he finally got the courage up to approach the family, the blind father was accepting, but the rest of them were terrified of his appearance and fled.

The Creature was badly affected by this experience. He traveled to Frankenstein’s home, murdered one of his brothers (and framed the nanny for it!) and demanded that Frankenstein build him a companion. Frankenstein started work, but fearing that his new creation would be evil, did not go through with it.

Things happened—including the monster strangling Frankenstein’s bride to death—and the scientist armed himself to fight the Creature, pursuing him to the North Pole, where Frankenstein died of hypothermia.

The Creature mourned his creator, and then drifted away into the darkness on a raft, never to be seen again.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com