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Hua Mulan

Medium humanoid (human), neutral good monk (kensei) 4/fighter (warlord) 12

Armor Class 18 (breastplate, dexterous parry)
Hit Points 110 (4d8+12d10+16)
Speed 40 ft. (50 ft. when not in armor)

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 12 (+1) 16 (+3) 10 (+0) 14 (+2)

Saving Throws Str +7, Dex +7
Skills Athletics +7, Insight +5, Intimidation +7, Stealth +7
Senses passive Perception 10
Languages Chinese
Challenge 8 (3,900 XP)

Special Traits

  • Action Surge (1/short Rest). Once on her turn, Mulan can take an additional action on top of her regular action and a possible bonus action.
  • Battle Maneuvers. Instead of moving her speed on her turn, Mulan can allow up to three allies who can see or hear her to move up to half their speed. Only allies able to take actions can benefit from Battle Maneuvers.
  • Dexterous Parry. When Mulan makes an unarmed strike as part of her Attack action, she gains a +2 bonus to AC until the start of her next turn as long as she is conscious and wielding either a longsword or longbow.
  • Forward Leader. Creatures that Mulan hits with a weapon attack have disadvantage against her Tactical Stratagems until the end of her next turn.
  • Indomitable (1/long Rest). Mulan can reroll a saving throw that she fails but must use the new roll.
  • Ki (4 points/short rest). Mulan can spend ki points to fuel various ki features.
    • Patient Defense. Mulan can spend 1 ki point to take the Dodge action as a bonus action on her turn.
    • Step of the Wind. Mulan can spend 1 ki point to take the Disengage or Dash action as a bonus action on her turn, and her jump distance is doubled for the turn.
  • Path of the Weaponmaster. Mulan treats longswords and longbows as monk weapons.
  • Second Wind (1/short Rest). On her turn, Mulan can use a bonus action to regain 1d10+12 hit points.
  • Tactical Focal Point. Mulan selects a 10-foot square to be her tactical focal point as a bonus action or as part of the Attack action, choosing a Tactic to apply to it (see page 8). This lasts until she cannot take actions or uses this feature again. Each time Mulan completes a long rest, she can swap one of these benefits for a different one: Area Clear, Cover the Flank, Phalanx Sidestep, Run Away!
  • Tactical Mastery (9/long Rest). Mulan uses part of her Attack action or a bonus action to take mastery of the battlefield, granting it to herself and allies within her tactical focal point by expending uses of this feature. A creature that is granted a use of Mulan’s Tactical Mastery can either regain 2d10 hit points when it is granted (any hit points greater than its maximum are temporary hit points) or use it to deal an extra 2d10 damage with an attack.
  • Weaponmaster Strike. When she deals damage with a longbow attack on her turn, Mulan can use a bonus action to deal 1d4 extra damage on ranged attacks with her longbow until the end of her next turn.
  • Acting. Mulan has advantage on Charisma (Deception) and Charisma (Performance) checks made to impersonate. In addition, she can mimic the speech of other creatures she’s heard speak for at least 1 minute. A suspicious listener can see through her mimicry by succeeding on a Wisdom (Insight) check opposed by Mulan’s Charisma (Deception) check.
  • Athletic. Mulan can stand up from being prone with only 5 feet of her movement, climbing doesn’t cost her extra movement, and she only has to move 5 feet before making a running long jump or running high jump.
  • Mobility. Mulan can Dash through difficult terrain without requiring additional movement. Whenever she makes an attack against a creature, she doesn’t provoke opportunity attacks from that creature until the end of her turn.
  • Soldier Tactics. A creature hit by Mulan’s opportunity attack reduces its Speed to 0 until the beginning of the next round and disengaging from Mulan still provokes opportunity attacks. In addition, Mulan can use her reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Mulan.

Actions

  • Extra Attack. Mulan attacks three times when she takes the Attack action (she can use a bonus action to attack a fourth time, or a bonus action and 1 ki to attack a fourth and fifth time).
  • Unarmed. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage if wielded in one hand or 7 (1d10+2) slashing damage if wielded in two hands..
  • Longbow. Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.
  • Tactical Maneuver (4/long Rest). Each time Mulan completes a long rest she can swap one of these benefits (see page 8) for a different one (tactical DC 16): Confounding Maneuvering, Feinting Attack, Move to Flank.

Reactions

  • Deflect Missiles. Mulan can use her reaction to deflect or catch the missile when she is hit by a ranged weapon attack. When she does so, the damage she takes from the attack is reduced by 1d10+6. When the damage is reduced to 0, she can catch the missile if it is small enough for her to hold in one hand and she has at least one hand free. If she catches a missile in this way, Mulan can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition she just caught, as part of the same reaction (+10 to hit, range 20/60 ft., 1d4+2 damage).
  • Slow Fall. Mulan can use her reaction when she falls to reduce any falling damage she takes by 20.

About

Mulan still commands respect from her time serving in the army. Soldiers loyal to the same forces view her as their superior, and Mulan can use her influence to temporarily requisition simple equipment or horses, possibly even gaining entrance to military fortresses and outposts

Mulan’s father was conscripted into the army, but fearful for his life, Mulan dresses up as a man and enlists in his place. Her skill and leadership garnered her distinction as a fine soldier over twelve years of service before refusing reward and retiring back home. In early versions of this folktale, while everyone around her to surprised by her true identity, they accept her for who she is. In other, more tragic versions, she takes her own life rather than losing her freedom and becoming a concubine for the emperor.

Section 15: Copyright Notice

Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com