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MĀui

Medium humanoid (human), chaotic good

Armor Class 18 (natural armor)
Hit Points 345 (30d8+210)
Speed 60 ft., climb 45 ft., swim 50 ft.

STR DEX CON INT WIS CHA
33 (+11) 21 (+5) 24 (+7) 19 (+4) 18 (+4) 24 (+7)

Saving Throws Dex +13, Int +12, Wis +12
Skills Animal Handling +12, Athletics +27, Deception +23, Insight +12, Nature +12, Perception +12, Persuasion +15, Sleight of Hand +13, Stealth +13, Survival +12 Damage Resistance fire
Condition Immunities exhaustion, frightened
Senses passive Perception 22
Languages Hawaiian, Mangareva, Māori, Samoan, Tahitian, Tongan
Challenge 25 (75,000 XP)

Special Traits

  • Change Shape. Maui magically polymorphs into a beast that has a challenge rating equal to or less than his own, or back into his true form. Maui reverts to his true form if he dies. Any equipment he is wearing or carrying is absorbed or borne by the new form (Maui’s choice). In a new form, Maui retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any legendary actions of that form.
  • Divine Action (Recharge 5–6). At the end of the round, Maui can move his Speed and take an additional action.
  • Divine Might. Maui has advantage on Strength saving throws and ability checks. In addition, Maui counts as Gargantuan size when calculating his carrying capacity (3,960 pounds), and he can use his action and bonus action to drag, lift, or pull far any weight (up to a total at the GM’s discretion).
  • Magic Resistance. Maui has advantage on saving throws made against spells and other magical effects.
  • Manaiakalani (1/Day). Maui carries a magic fishhook able to catch anything, even objects that can alter the very foundations of reality. He can use an action to cast Manaiakalani into the seawater and state the name of any creature or object that he cannot see within the range of his sight. At the start of the next round, the stated creature or object appears grappled on the end of Maui’s fishhook. A creature attempting to escape from Manaiakalani must succeed on an opposed Strength (Athletics) check against Maui.

Actions

  • Multiattack. Maui attacks five times when he takes the Attack action.
  • Atua-tane (Staff of Fire; 10 charges). Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 (1d8+11) magical bludgeoning damage. While holding it, Maui can use an action to expend 1 or more of its charges to cast one of the following spells from it (spell save DC 23): burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The staff regains 1d6+4 expended charges daily at dawn. When Maui expends the last charge, roll a d20. On a 1, the staff blackens, crumbles into cinders, and is destroyed.
  • Iraiapatapata. Melee or Ranged Weapon Attack: +19 to hit, reach 5 ft. or range 40/120 ft., one target. Hit: 18 (2d6+11) magical bludgeoning damage, and the target makes a DC 27 Strength saving throw or is knocked prone. Immediately after hitting or missing the target after it is thrown, Iraiapatapata reappears in Maui’s hand.

About

Māui is a major figure all across the Pacific Ocean. The Māori in what’s today called New Zealand have legends about him, there are Māui stories out in the Hawaiian Islands, and more still across the whole of Polynesia. This tattooed fellow plays the role of a clever trickster wherever he appears.

Māui has a ton of exploits across various cultures and there’s a fair bit of variation between them. He is credited with creating the North Island of New Zealand (or Hawaii, or the Tongan islands), which is actually a giant fish he caught with a magical fish hook, and with persuading the sun god to spend longer traveling across the sky. He stole the secret of fire from the gods and gave it to the world. In some legends he is even responsible for earthquakes, or for holding up the sky!

Many of the stories about Māui, whether Māori, Hawaiian, Tongan, Tahitian, Samoan, or Mangarevan involve him discovering fire, creating islands, and binding the sun. He’s usually a folk hero rather than a deity, but his exploits certainly vary in scale!

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Mythological Figures & Maleficent Monsters Copyright 2020 EN Publishing. Authors Mike Myler, Russ Morrissey. www.enpublishingrpg.com